Weapon 23Mid / long

SG-552

A scoped T rifle with 33 base damage and a slower zoomed cadence.

The SG-552 deals 33 base damage, keeps 95.5% every 500 units, and penetrates two surfaces. Its scope lowers movement from 235 to 200 and fire rate from about 727 to 444 RPM, trading close output for easier long-range placement.

  • Scoped T-side picks
  • Mid-to-long bursts
  • Two-surface wallbangs
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Drag to inspect // SG-552

Counter-Strike 1.6 values

Weapon statistics

Base damage is before hitgroup, distance, armor, and material modifiers. Armored damage is the percentage retained while armor covers the hitgroup.

Base damage
33 per bullet
Armored damage
70%
Fire rate
727 / 444 RPM scoped
Shot interval
0.0825 / 0.135 s
Range behavior
95.5% / 500 u
Wall penetration
2 surfaces
Price
$3,500
Buy side
Terrorists
Magazine
30 rounds
Reserve
90 rounds
Reload
3.00 s
Move speed
235 / 200 u/s scoped

Percentage-based range retention applies once per 500 game units. Penetration count is the maximum penetration stages passed to the CS 1.6 bullet simulation; material and thickness still determine whether a shot exits a surface.

Live telemetry

Used on CSJS

Kills
Killers
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Core techniques

  1. 01

    Unscope for the execute

    Use zoom for the opening lane, then recover full fire rate in tight geometry.

  2. 02

    Place the opening burst

    Three torso hits total 99 before modifiers, so head-level placement remains the armored finish.

How to counter it

Change range quickly

Force a choice between scoped precision and full fire rate during the fight.

Attack slower movement

Scoped speed falls to 200 u/s, making utility harder to escape.