Change range quickly
Force a choice between scoped precision and full fire rate during the fight.
A scoped T rifle with 33 base damage and a slower zoomed cadence.
The SG-552 deals 33 base damage, keeps 95.5% every 500 units, and penetrates two surfaces. Its scope lowers movement from 235 to 200 and fire rate from about 727 to 444 RPM, trading close output for easier long-range placement.
Drag to inspect // SG-552
Counter-Strike 1.6 values
Base damage is before hitgroup, distance, armor, and material modifiers. Armored damage is the percentage retained while armor covers the hitgroup.
Percentage-based range retention applies once per 500 game units. Penetration count is the maximum penetration stages passed to the CS 1.6 bullet simulation; material and thickness still determine whether a shot exits a surface.
Live telemetry
Use zoom for the opening lane, then recover full fire rate in tight geometry.
Three torso hits total 99 before modifiers, so head-level placement remains the armored finish.
Force a choice between scoped precision and full fire rate during the fight.
Scoped speed falls to 200 u/s, making utility harder to escape.