Weapon 24Mid / long

AK-47

The T rifle benchmark: 36 damage and one-shot headshot power.

The AK-47 deals 36 base damage, retains 77.5% through armor and 98% every 500 units, and penetrates two surfaces. A head hit applies the 4× multiplier before armor, preserving its defining one-shot potential.

  • Armored one-taps
  • Mid-to-long rifle duels
  • High-damage wallbangs
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Drag to inspect // AK-47

Counter-Strike 1.6 values

Weapon statistics

Base damage is before hitgroup, distance, armor, and material modifiers. Armored damage is the percentage retained while armor covers the hitgroup.

Base damage
36 per bullet
Armored damage
77.5%
Fire rate
628 RPM
Shot interval
0.0955 s
Range behavior
98% / 500 u
Wall penetration
2 surfaces
Price
$2,500
Buy side
Terrorists
Magazine
30 rounds
Reserve
90 rounds
Reload
2.45 s
Move speed
221 u/s

Percentage-based range retention applies once per 500 game units. Penetration count is the maximum penetration stages passed to the CS 1.6 bullet simulation; material and thickness still determine whether a shot exits a surface.

Live telemetry

Used on CSJS

Kills
Killers
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Core techniques

  1. 01

    Separate tap, burst, and spray

    Match the firing pattern to distance instead of defaulting to a full magazine.

  2. 02

    Stop before the first shot

    Counter-strafe or settle so the 36-damage opening bullet is placed.

How to counter it

Disrupt the first bullet

Flash, tag, or force movement before offering a head-level duel.

Trade the slower carrier

At 221 u/s, the AK user has limited movement margin in the open.