Disrupt the first bullet
Flash, tag, or force movement before offering a head-level duel.
The T rifle benchmark: 36 damage and one-shot headshot power.
The AK-47 deals 36 base damage, retains 77.5% through armor and 98% every 500 units, and penetrates two surfaces. A head hit applies the 4× multiplier before armor, preserving its defining one-shot potential.
Drag to inspect // AK-47
Counter-Strike 1.6 values
Base damage is before hitgroup, distance, armor, and material modifiers. Armored damage is the percentage retained while armor covers the hitgroup.
Percentage-based range retention applies once per 500 game units. Penetration count is the maximum penetration stages passed to the CS 1.6 bullet simulation; material and thickness still determine whether a shot exits a surface.
Live telemetry
Match the firing pattern to distance instead of defaulting to a full magazine.
Counter-strafe or settle so the 36-damage opening bullet is placed.
Flash, tag, or force movement before offering a head-level duel.
At 221 u/s, the AK user has limited movement margin in the open.