Weapon 06Mid / long

AUG

A scoped CT rifle whose firing cadence slows while zoomed.

The AUG deals 32 base damage, retains 96% every 500 units, and penetrates two surfaces. Its scope improves sightline placement but slows the firing cycle from 0.0825 to 0.135 seconds, so it is for deliberate shots rather than maximum close output.

  • Long CT sightlines
  • Precise tap fire
  • Two-surface wallbangs
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Drag to inspect // AUG

Counter-Strike 1.6 values

Weapon statistics

Base damage is before hitgroup, distance, armor, and material modifiers. Armored damage is the percentage retained while armor covers the hitgroup.

Base damage
32 per bullet
Armored damage
70%
Fire rate
727 / 444 RPM scoped
Shot interval
0.0825 / 0.135 s
Range behavior
96% / 500 u
Wall penetration
2 surfaces
Price
$3,500
Buy side
Counter-Terrorists
Magazine
30 rounds
Reserve
90 rounds
Reload
3.30 s
Move speed
240 u/s

Percentage-based range retention applies once per 500 game units. Penetration count is the maximum penetration stages passed to the CS 1.6 bullet simulation; material and thickness still determine whether a shot exits a surface.

Live telemetry

Used on CSJS

Kills
Killers
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Core techniques

  1. 01

    Choose the cadence

    Stay unscoped for a fast spray; scope when magnification is worth dropping from 727 to about 444 RPM.

  2. 02

    Anchor at medium range

    Stable bursts exploit its 70% armor ratio and 96% range retention.

How to counter it

Force a close transition

A scoped AUG must unzoom or accept the slower cycle during a fast swing.

Do not repeat thin cover

Two penetration stages punish predictable re-peeks.