Weapon 26Close / mid

P90

A 50-round, 909-RPM SMG with strong armor performance.

The P90 fires 21-damage rounds at about 909 RPM and retains 75% through armor—far better than most SMGs. Fifty rounds support aggressive transfers, but one-stage penetration and a 3.4-second reload punish overextension.

  • Close armored fights
  • Multi-target rushes
  • High-volume entry sprays
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Drag to inspect // P90

Counter-Strike 1.6 values

Weapon statistics

Base damage is before hitgroup, distance, armor, and material modifiers. Armored damage is the percentage retained while armor covers the hitgroup.

Base damage
21 per bullet
Armored damage
75%
Fire rate
909 RPM
Shot interval
0.066 s
Range behavior
88.5% / 500 u
Wall penetration
1 surface
Price
$2,350
Buy side
Both
Magazine
50 rounds
Reserve
100 rounds
Reload
3.40 s
Move speed
245 u/s

Percentage-based range retention applies once per 500 game units. Penetration count is the maximum penetration stages passed to the CS 1.6 bullet simulation; material and thickness still determine whether a shot exits a surface.

Live telemetry

Used on CSJS

Kills
Killers
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Core techniques

  1. 01

    Transfer before reloading

    Fifty rounds can cover several close targets; do not reset after one kill.

  2. 02

    Use the armor ratio

    Take close fights where 75% armored retention, movement, and fire rate overwhelm rifles.

How to counter it

Hold beyond the spray

Force it across a long lane where rifle precision wins.

Punish the commitment

Break sight, then re-engage during the 3.4-second reload or lost spray accuracy.