Weapon 19Mid / long

M4A1

The core CT rifle with distinct suppressed damage behavior.

The M4A1 deals 32 base damage unsuppressed with 97% range retention, or 33 suppressed with 95%. Both modes fire at about 686 RPM and retain 70% through armor; the suppressor gains one point up close but loses damage faster over distance.

  • CT site anchoring
  • Controlled rifle bursts
  • Silent spam and wallbangs
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Drag to inspect // M4A1

Counter-Strike 1.6 values

Weapon statistics

Base damage is before hitgroup, distance, armor, and material modifiers. Armored damage is the percentage retained while armor covers the hitgroup.

Base damage
32 / 33 suppressed
Armored damage
70%
Fire rate
686 RPM
Shot interval
0.0875 s
Range behavior
97% / 95% suppressed
Wall penetration
2 surfaces
Price
$3,100
Buy side
Counter-Terrorists
Magazine
30 rounds
Reserve
90 rounds
Reload
3.05 s
Move speed
230 u/s

Percentage-based range retention applies once per 500 game units. Penetration count is the maximum penetration stages passed to the CS 1.6 bullet simulation; material and thickness still determine whether a shot exits a surface.

Live telemetry

Used on CSJS

Kills
Killers
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Core techniques

  1. 01

    Know the suppressor trade

    Suppressed starts at 33 but falls at 95% per 500 units; unsuppressed starts at 32 and keeps 97%.

  2. 02

    Burst before spraying

    Continue into the full pattern only when the target remains close enough to track.

How to counter it

Deny the anchor rhythm

Flash and trade before the M4 resets between bursts.

Respect two-stage penetration

Common wooden and thin-wall positions are not guaranteed safety.