Weapon 18Close

M3

A pump shotgun with a 180 base-damage pellet ceiling.

The M3 launches nine pellets at 20 base damage each, giving it greater one-shot potential than the XM1014. The trade is a 0.875-second pump cycle: miss or graze and the opponent gets a long punish window.

  • Point-blank ambushes
  • Tight corners
  • One-shot close kills
Loading model…

Drag to inspect // M3

Counter-Strike 1.6 values

Weapon statistics

Base damage is before hitgroup, distance, armor, and material modifiers. Armored damage is the percentage retained while armor covers the hitgroup.

Base damage
20 × 9 pellets
Armored damage
50%
Fire rate
69 RPM
Shot interval
0.875 s
Range behavior
No damage falloff
Wall penetration
None
Price
$1,700
Buy side
Both
Magazine
8 shells
Reserve
32 shells
Reload
0.45 s start + 0.55 s/shell
Move speed
230 u/s

Percentage-based range retention applies once per 500 game units. Penetration count is the maximum penetration stages passed to the CS 1.6 bullet simulation; material and thickness still determine whether a shot exits a surface.

Live telemetry

Used on CSJS

Kills
Killers
Share
Top operators

Core techniques

  1. 01

    Make all nine matter

    Hold close and aim upper torso so the complete pellet cloud connects.

  2. 02

    Load only what you need

    Add shells during small gaps; the reload can be interrupted.

How to counter it

Bait the blast

Show a shoulder or use utility, then swing during the 0.875-second pump.

Clear the corner

Grenades and teammates remove its point-blank one-shot advantage.