Hold a long lane
Armor and distance both punish the MAC-10 before it reaches the doorway it wants.
A cheap, extremely fast T-side SMG that wins by closing distance.
The MAC-10 combines 29 base damage with 857 RPM and full 250-unit movement speed. Weak armor performance, rapid falloff, and a 3.15-second reload make it a close entry tool rather than a rifle substitute.
Drag to inspect // MAC-10
Counter-Strike 1.6 values
Base damage is before hitgroup, distance, armor, and material modifiers. Armored damage is the percentage retained while armor covers the hitgroup.
Percentage-based range retention applies once per 500 game units. Penetration count is the maximum penetration stages passed to the CS 1.6 bullet simulation; material and thickness still determine whether a shot exits a surface.
Live telemetry
Use flashes and movement to reach the range where fire rate can offset its 47.5% armor ratio.
At 857 RPM, release the trigger between targets and reload only after taking space.
Armor and distance both punish the MAC-10 before it reaches the doorway it wants.
Fall back through the opening spray, then re-peek into the 3.15-second reload.