Weapon 05Close

MAC-10

A cheap, extremely fast T-side SMG that wins by closing distance.

The MAC-10 combines 29 base damage with 857 RPM and full 250-unit movement speed. Weak armor performance, rapid falloff, and a 3.15-second reload make it a close entry tool rather than a rifle substitute.

  • Fast anti-eco entries
  • Close spray transfers
  • Low-cost force buys
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Drag to inspect // MAC-10

Counter-Strike 1.6 values

Weapon statistics

Base damage is before hitgroup, distance, armor, and material modifiers. Armored damage is the percentage retained while armor covers the hitgroup.

Base damage
29 per bullet
Armored damage
47.5%
Fire rate
857 RPM
Shot interval
0.07 s
Range behavior
82% / 500 u
Wall penetration
1 surface
Price
$1,400
Buy side
Terrorists
Magazine
30 rounds
Reserve
100 rounds
Reload
3.15 s
Move speed
250 u/s

Percentage-based range retention applies once per 500 game units. Penetration count is the maximum penetration stages passed to the CS 1.6 bullet simulation; material and thickness still determine whether a shot exits a surface.

Live telemetry

Used on CSJS

Kills
Killers
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Core techniques

  1. 01

    Collapse the distance

    Use flashes and movement to reach the range where fire rate can offset its 47.5% armor ratio.

  2. 02

    Budget the magazine

    At 857 RPM, release the trigger between targets and reload only after taking space.

How to counter it

Hold a long lane

Armor and distance both punish the MAC-10 before it reaches the doorway it wants.

Survive the magazine

Fall back through the opening spray, then re-peek into the 3.15-second reload.