Break the stack
Separate in predictable grenade zones so one throw cannot damage the whole group.
A timed 100-damage blast for wounded players and stacked positions.
The HE grenade detonates 1.5 seconds after release with 100 base damage across a 350-unit radius. Damage falls with distance from the explosion and armor reduces the result, so it is most reliable as a finisher or coordinated choke-point hit.
Drag to inspect // HE Grenade
Counter-Strike 1.6 values
Base damage is before hitgroup, distance, armor, and material modifiers. Armored damage is the percentage retained while armor covers the hitgroup.
Percentage-based range retention applies once per 500 game units. Penetration count is the maximum penetration stages passed to the CS 1.6 bullet simulation; material and thickness still determine whether a shot exits a surface.
Live telemetry
Use bounces and shorter throws so the grenade detonates as it reaches the target.
Spend the grenade after sound, plant contact, or a teammate's damage call instead of on blind guesses.
Separate in predictable grenade zones so one throw cannot damage the whole group.
Leave the center of the blast rather than holding an angle through the detonation.