Spend utility on the lane
Smoke or flash before offering a $5,000 weapon repeated targets.
An 80-damage T auto-sniper with three penetration stages.
The G3SG1 deals 80 base damage every 0.25 seconds, retains 82.5% through armor, and keeps 98% per 500 units. It hits harder and penetrates deeper than the SG-550, but carries ten fewer rounds and costs $800 more.
Drag to inspect // G3SG1
Counter-Strike 1.6 values
Base damage is before hitgroup, distance, armor, and material modifiers. Armored damage is the percentage retained while armor covers the hitgroup.
Percentage-based range retention applies once per 500 game units. Penetration count is the maximum penetration stages passed to the CS 1.6 bullet simulation; material and thickness still determine whether a shot exits a surface.
Live telemetry
Re-center during the quarter-second cycle rather than relying on raw automatic fire.
Known wallbang lines punish fixed defensive positions.
Smoke or flash before offering a $5,000 weapon repeated targets.
Its 210 unscoped and 150 scoped speeds are slow to answer pressure elsewhere.