Weapon 21Long

G3SG1

An 80-damage T auto-sniper with three penetration stages.

The G3SG1 deals 80 base damage every 0.25 seconds, retains 82.5% through armor, and keeps 98% per 500 units. It hits harder and penetrates deeper than the SG-550, but carries ten fewer rounds and costs $800 more.

  • Long-range follow-ups
  • Deep wallbangs
  • Post-plant lane control
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Drag to inspect // G3SG1

Counter-Strike 1.6 values

Weapon statistics

Base damage is before hitgroup, distance, armor, and material modifiers. Armored damage is the percentage retained while armor covers the hitgroup.

Base damage
80 per bullet
Armored damage
82.5%
Fire rate
240 RPM
Shot interval
0.25 s
Range behavior
98% / 500 u
Wall penetration
3 surfaces
Price
$5,000
Buy side
Terrorists
Magazine
20 rounds
Reserve
90 rounds
Reload
3.50 s
Move speed
210 / 150 u/s scoped

Percentage-based range retention applies once per 500 game units. Penetration count is the maximum penetration stages passed to the CS 1.6 bullet simulation; material and thickness still determine whether a shot exits a surface.

Live telemetry

Used on CSJS

Kills
Killers
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Core techniques

  1. 01

    Place the second shot

    Re-center during the quarter-second cycle rather than relying on raw automatic fire.

  2. 02

    Exploit three penetrations

    Known wallbang lines punish fixed defensive positions.

How to counter it

Spend utility on the lane

Smoke or flash before offering a $5,000 weapon repeated targets.

Make it rotate

Its 210 unscoped and 150 scoped speeds are slow to answer pressure elsewhere.