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Dual Elites

Thirty 36-damage rounds, offset by severe falloff and a long reload.

The Dual Elites offer the largest pistol magazine and 36 base damage per shot. Their 0.75 range modifier, modest armor performance, and 4.5-second reload make them a close-range volume weapon.

  • Close pistol rushes
  • Multi-target fights
  • High-capacity sidearm play
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Counter-Strike 1.6 values

Weapon statistics

Base damage is before hitgroup, distance, armor, and material modifiers. Armored damage is the percentage retained while armor covers the hitgroup.

Base damage
36 per bullet
Armored damage
52.5%
Fire rate
492 RPM
Shot interval
0.122 s
Range behavior
75% / 500 u
Wall penetration
1 surface
Price
$800
Buy side
Terrorists
Magazine
30 rounds
Reserve
120 rounds
Reload
4.50 s
Move speed
250 u/s

Percentage-based range retention applies once per 500 game units. Penetration count is the maximum penetration stages passed to the CS 1.6 bullet simulation; material and thickness still determine whether a shot exits a surface.

Live telemetry

Used on CSJS

Kills
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Core techniques

  1. 01

    Use the capacity

    Pace shots enough to retain accuracy while keeping pressure on multiple close targets.

  2. 02

    Reload before contact

    The 4.5-second reload is longer than many primaries, so never plan to refill mid-fight.

How to counter it

Fight from range

Only 75% damage remains per 500 units.

Punish the reload

Once both magazines run low, the 4.5-second reset is a major opening.