Weapon 14Close

Glock-18

The T starter pistol with twenty rounds and optional burst fire.

The Glock-18's 25 base damage, 52.5% armor ratio, and 0.75 range modifier make body shots weak outside close range. Its strengths are capacity, a 2.2-second reload, and a three-round close-range burst.

  • T pistol-round rushes
  • Close burst attacks
  • High-capacity sidearm play
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Drag to inspect // Glock-18

Counter-Strike 1.6 values

Weapon statistics

Base damage is before hitgroup, distance, armor, and material modifiers. Armored damage is the percentage retained while armor covers the hitgroup.

Base damage
25 per bullet
Armored damage
52.5%
Fire rate
400 RPM semi
Shot interval
0.15 s semi
Range behavior
75% / 500 u
Wall penetration
1 surface
Price
$400
Buy side
Terrorists
Magazine
20 rounds
Reserve
120 rounds
Reload
2.20 s
Move speed
250 u/s

Percentage-based range retention applies once per 500 game units. Penetration count is the maximum penetration stages passed to the CS 1.6 bullet simulation; material and thickness still determine whether a shot exits a surface.

Live telemetry

Used on CSJS

Kills
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Core techniques

  1. 01

    Burst only when close

    At range, burst spread wastes the packet; switch to paced semi-auto taps.

  2. 02

    Create the headshot

    Low body damage makes head-level crosshair placement essential against armor.

How to counter it

Armor the body

Only 52.5% damage survives armor.

Hold outside burst range

Falloff and burst spread make long disciplined angles unfavorable.