Weapon 15Long

AWP

A 115-damage sniper that retains nearly all damage through armor and range.

The AWP delivers 115 base damage with 97.5% armored retention, 99% range retention per 500 units, and three penetration stages. It usually kills with one torso hit, but the 1.45-second cycle and slow movement make every miss expensive.

  • One-shot picks
  • Long sightline control
  • Deep wallbangs
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Drag to inspect // AWP

Counter-Strike 1.6 values

Weapon statistics

Base damage is before hitgroup, distance, armor, and material modifiers. Armored damage is the percentage retained while armor covers the hitgroup.

Base damage
115 per bullet
Armored damage
97.5%
Fire rate
41 RPM
Shot interval
1.45 s
Range behavior
99% / 500 u
Wall penetration
3 surfaces
Price
$4,750
Buy side
Both
Magazine
10 rounds
Reserve
30 rounds
Reload
2.50 s
Move speed
210 / 150 u/s scoped

Percentage-based range retention applies once per 500 game units. Penetration count is the maximum penetration stages passed to the CS 1.6 bullet simulation; material and thickness still determine whether a shot exits a surface.

Live telemetry

Used on CSJS

Kills
Killers
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Core techniques

  1. 01

    Leave after the shot

    Use cover during the 1.45-second cycle whether the hit lands or misses.

  2. 02

    Unscope to rotate

    Scoped speed is only 150 u/s; rebuild the next angle deliberately.

How to counter it

Remove the first shot

Flash, smoke, bait, or double-swing so it cannot spend a clean loaded opportunity.

Trade inside the cycle

Once it fires, a coordinated second player has 1.45 seconds.