Weapon 10Long

SG-550

A CT automatic sniper with a 30-round magazine and fast follow-ups.

The SG-550 delivers 70 base damage every 0.25 seconds with 98% range retention. It has two penetration stages rather than the G3SG1's three, but ten more magazine rounds make it a sustained defensive sightline weapon.

  • Repeated long-range shots
  • Defensive lane control
  • Large-magazine anchoring
Loading model…

Drag to inspect // SG-550

Counter-Strike 1.6 values

Weapon statistics

Base damage is before hitgroup, distance, armor, and material modifiers. Armored damage is the percentage retained while armor covers the hitgroup.

Base damage
70 per bullet
Armored damage
72.5%
Fire rate
240 RPM
Shot interval
0.25 s
Range behavior
98% / 500 u
Wall penetration
2 surfaces
Price
$4,200
Buy side
Counter-Terrorists
Magazine
30 rounds
Reserve
90 rounds
Reload
3.35 s
Move speed
210 / 150 u/s scoped

Percentage-based range retention applies once per 500 game units. Penetration count is the maximum penetration stages passed to the CS 1.6 bullet simulation; material and thickness still determine whether a shot exits a surface.

Live telemetry

Used on CSJS

Kills
Killers
Share
Top operators

Core techniques

  1. 01

    Correct the follow-up

    Re-center during the quarter-second cycle instead of holding fire without correction.

  2. 02

    Respect scoped speed

    Unscope before rotating or escaping utility; zoomed movement is only 150 u/s.

How to counter it

Break the sightline

Smoke and flashes remove the repeated shots that justify the price.

Attack during relocation

Force the 210-speed carrier off its setup, then take ground before it resets.