Stretch the duel
The 0.80 range modifier strips damage quickly as distance grows.
A 13-round sidearm with stronger armor performance than the starter pistols.
The P228 bridges starter pistols and the Desert Eagle. Its 32 base damage and 62.5% armored-damage ratio reward deliberate taps, but the steep 20% falloff every 500 units keeps it out of true long-range duels.
Drag to inspect // P228
Counter-Strike 1.6 values
Base damage is before hitgroup, distance, armor, and material modifiers. Armored damage is the percentage retained while armor covers the hitgroup.
Percentage-based range retention applies once per 500 game units. Penetration count is the maximum penetration stages passed to the CS 1.6 bullet simulation; material and thickness still determine whether a shot exits a surface.
Live telemetry
Fire single taps with a short pause; trigger spam throws away the P228's reliable first shot.
Thirteen rounds leave more room for a second opponent than the Deagle, so avoid reloading after every duel.
The 0.80 range modifier strips damage quickly as distance grows.
Pressure the shooter into repeated shots, where pistol inaccuracy matters more than base damage.