Weapon 11Mid

Galil

A $2,000 T rifle with strong armor performance and a deep magazine.

The Galil combines 30 base damage, 77.5% armored retention, two penetration stages, and 98% range retention. It lacks the AK-47's one-tap potential, but its price and 35 rounds make it an efficient low-buy rifle.

  • T-side low buys
  • Long spray transfers
  • Mid-range rifle fights
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Drag to inspect // Galil

Counter-Strike 1.6 values

Weapon statistics

Base damage is before hitgroup, distance, armor, and material modifiers. Armored damage is the percentage retained while armor covers the hitgroup.

Base damage
30 per bullet
Armored damage
77.5%
Fire rate
686 RPM
Shot interval
0.0875 s
Range behavior
98% / 500 u
Wall penetration
2 surfaces
Price
$2,000
Buy side
Terrorists
Magazine
35 rounds
Reserve
90 rounds
Reload
2.45 s
Move speed
240 u/s

Percentage-based range retention applies once per 500 game units. Penetration count is the maximum penetration stages passed to the CS 1.6 bullet simulation; material and thickness still determine whether a shot exits a surface.

Live telemetry

Used on CSJS

Kills
Killers
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Core techniques

  1. 01

    Use the extra five

    Transfer to the trade player instead of automatically reloading after the first kill.

  2. 02

    Burst at head level

    Compact accurate bursts compensate for lacking the AK's 36-damage opening bullet.

How to counter it

Challenge its first bullet

AK and M4 openings are more decisive before the Galil spray develops.

Do not trust thin cover

Its two penetration stages and 98% range modifier make wallbangs credible.